This summer i’m trying to speed read Stephen King’s The Dark Tower series. As my husband’s favorite series I promised him i’d read them before the movie comes out.
While reading The Gunslinger, the first book in the series, I was asked to take over the teaching of a summer class on Adventure. While the course was initially conceived as a literature based course – I found so many ways to work in videogames, digital media, and The Gunslinger. While it looks like enrollment won’t support the running of the course, some of my initial ideas for curriculum development have helped me as I reflect on my Spring semester as a teacher to develop strong Grad institutes this summer, and strong new curriculum in Fall.
I started the book one morning as my son was taking his time eating cereal (at only 4 yo he hasn’t yet realized that soggy cereal is gross!). He asked me to read to him, emphasizing the need to start from the very beginning. So I started with King’s “Introduction”. In this introduction, King mixes reflections on his influences (The Lord of the Rings, Canterbury Tales), his fan letters (as influences), and his need to write to know the story – his need to write to discover the path of his characters.
I’ve taught videogame classes many times in recent years, and through these courses students have told me their stories of playing games and discovering things about the character they played they didn’t know until a critical juncture – then they realized who their character was. These moments of reflection, their need to share these moments of reflection are always amazing to me (PS the Dragon Age games inspire the most reflection).
As I reflect on my teaching from last semester, I’m seeing how important the “Introduction” was for King to write – a self-discovery of himself as an author as he continued the story of Roland and his quest for the Tower. I’m also remembering discussions of moments of play and their influence on self-discovery.
While my students may or may not be the next Stephen King – how can educators develop curriculum to not only support writing transfer, but to inspire these self-reflective connections to writing to learn. King learned about Roland’s adventures as he wrote (specifically discussed in section III of the “Introduction”). My gaming students learned about their character through playing, through game-based creation, interaction, and production. How can I pull these important ideas into the curriculum – create moments for meaningful AND productive self-reflection?
Ultimately my goal is to change how writers see themselves as writers. King took decades to complete The Dark Tower series and developed as a writer as a result, allowing Roland to develop differently based on the author’s maturity and self-reflection. How can I help students approach writing in a similarly positive manner? How can I help students be aware of their own growth and development so they continue to think and innovate and revolutionize?