I am beginning to build an Annotated Bib with entries based on courses and topics under the Teaching menu. I’ll also post the individual entries in the blog feed, and store these in an easily accessible format through the Teaching heading.
McDaniel, R & Daer, A. (2016). Developer Discourse: Exploring technical communication practices within video game development. Technical Communication Quarterly, 25(3).
McDaniel and Daer report on case-study that explored the intersection of game development and technical communication. The case-study was designed to understand how “professional game developers perceive the contexts, constraints, and conflicts affecting their work” to provide “insights for educators about the type of work future technical communicators may be doing in media-rich environments” (p. 3). This approach and these conclusions are especially important for educators interested in incorporating more multimedia texts into their Technical Communication classroom. Students entering the work force may encounter situations where they will need to create multimedia technical documents for various audiences. McDaniel and Daer’s case-study emphasizes the need for students to understand rhetorical situations as they relate to technical communication, and multimedia technical communication specifically as some documents, problem-solving and communication may need to be multimodal.
Personally, this validated my desire to include a large number of multimedia projects in a Fall 2016 Technical Communication course. McDaniel and Daer’s findings that technical communicators will encounter and create multimodal documents means they need practice and exposure within the classroom, with an emphasis on the rhetorical approach to technical communication within a SPECIFIC workplace so as future employees they know when to use the multimodal document preferred within the office, and when to design using their own ideas.